Friday, June 15, 2012

Arkham Horror

Arkham Horror

The year is 1926 and everyone who is anyone is celebrating the end of the war to end all wars. Where? In a speakeasy of course, ignoring that pesky prohibition and drinking delicious illegal rum. (Rum is more delicious when imbibed in the presence of a flapper.) Unbeknownst to the partiers, a shining, shimmering wave of malevolence is moving toward the heart of Arkham, Massachusetts. Portals are opening and an ancient and powerful entity is about to be unleashed on the world... unless the investigators can stop it! Do you possess the strength of mind necessary to ward off the evil force of Yig, Nyarlathotep, Hastur, or the famous sleeper Great Cthulhu?

Arkham Horror is a cooperative adventure board game based on H.P Lovecraft's Cthulhu mythos. Take on the role of the gangster, professor, dilettante, student, drifter, or any one of the investigators from the town of Arkham. Each character has strengths and weaknesses and you need to work as a team to save the world. Throughout the game you will acquire skills, make new allies, and find items, weapons and spells. Use these to fend off horrors, struggle to maintain your dwindling sanity, and seal the portals to keep the malevolent deity from destroying the world. Each game offers a new sanity shattering experience that will force you to gamble with your very mind.


Wednesday, June 13, 2012

Magic Spinning Globe

Magic Spinning Globe

The thing is, if you ever want to be a brutal super-villain, you've got to have three things: 1 - a giant death-ray, time-machine, or doomsday device. 2 - Toadies. Lots of them. They absorb bullets well. 3 - Some kind of representation of the Earth that you can lord over like the evil genius you are. At ThinkGeek HQ, we've got an entire legion of robotic zombie monkeys ready to do our bidding, so that's got #2 covered, and the death ray currently makes everything smell like curry. It's a work in progress.

What we've also got is this super-awesome globe. It's 4.5 inches in diameter, and is somehow magical. Or solar. Holding it in your hands, the continents magically stay upright - oriented North as up. The coolest part, though, is holding it up to the light makes it slowly rotate from west to east. Everyone who holds it often express a feeling of power not unlike commanding cyborg space squid mercenaries as they decimate world capitals at your command.

We know you've got a mean streak in you. The world is a messy place, and you just have to rule it. Grab your Magic Spinning Globe and hold it up to the light. The world is in your hands! Muahahahahaha!


Monday, June 11, 2012

c-Jump Computer Programming Board Game

c-Jump Computer Programming Board Game

c-Jump Computer Programming Board Game

What if we told you that you could learn the basics of computer programming by skiing or snowboarding down a mountain? Nope, you don't have to put on your snow pants. Or your hat. And really, you look silly in those goggles. All you need to do is pull out your copy of c-jump and start playing!

In c-jump, to win the race down the mountain, you must think like a computer programmer! Designed for middle school aged geeklings (or older geeks new to programming), c-jump teaches basic programming language commands like "if", "else", and "switch" and also introduce variable "x" concept. By moving around the board, entering loops, branching under conditional and switch statements, players get an understanding of how computer programs work while having fun.

Product Specifications
•For Ages 11 and Up
•Learn the basics of programming with this fun board game
•Players: 2-4
•Play Time: About 30 minutes
•Mechanic: Dice rolling, point to point movement, roll & move
•Race down the mountain by thinking like a programmer
•Teaches middle school geeklings basic programming commands
•Learn things like if, else, and switch and the variable x concept
•Move around the board, enter loops, branch under conditional and switch statements
•Includes:
◦Game board
◦One die
◦Player pawns
◦Instructions


Thursday, June 7, 2012

Street Fighter Blind Box Figures

Street Fighter Blind Box Figures

This collection features the original 12 characters from Street Fighter in their most adorable vinyl forms. You'll have a hard time putting these down and an even more difficult time refraining from desktop combat.

But really, why hold back?

Can't you see Chun-li throwing Lightning Kicks at your phone when that guy from the unnamed department calls back for the 5th time? Seriously, you're going to have to go have a talk with him and when you do you're going to bring along Honda to headbutt him... Or maybe just leave Blanka behind to do some real damage. Bwahahaha!

Please Note: This is a blind box selection meaning that you will get one random figure when you purchase. Think of it as the Ultimate Combo... No matter how many buttons you press you're going to get something awesome. And that guy from the unnamed department? He's going to get 100% damage for each and every blow.

Product Specifications •One of 12 Original Fighters •3" Vinyl Collectible •Blind Box Assortment •Electrical powers not included. We know, lame, right?

Street Fighter Figures FAQ
You say these are "Blind Boxed." What does that mean? It means you can't choose which one of the assortment you receive. If you buy one or more units of this product you will get a random selection of the figures shown.
What if I buy five? Will I get five different models? Maybe. Maybe not. It is unlikely, but all five may be the same. They are random.
I want a specific one now! Why can't you dig around in a box somewhere, find the one I want and mail it to me? Two reasons:
1. Our Robotic Warehouse Monkeys don't have the ability to discern the difference between various mini figures. They use their mechanical claw hands to reach into a box and pull some items for your order. You get what you get.
2. The packaging on these toys makes it hard from the outside to tell what figure they contain. We would have to open the sealed package and hunt for specific mini figures. This is not really feasible. Or a good idea. Plus, it lets us give you an awesome surprise, which we like doing. < mini figures. This is not really feasible. Or a good idea. Plus, it lets us give you an awesome surprise, which we like doing.


Tuesday, June 5, 2012

Universal Network Cable

Universal Network Cable

If you're a member of the IT crowd, it's sometimes hard to explain to your management why you need things. Especially if they're the type of people who think the internet is a black box with a red LED on top or people who believe that if you type "Google" into Google you'll break the internet. Try explaining to them that every time you need a patch cable that you have to dig through the giant box of everything cable-shaped for an eternity before finding the right one. To them, all cables are the same.

So here's what you're going to say... ready? "Hey, last time I had to find a patch cable, it cost you $50 worth of my time. Buy me one of these and I'll never have to waste that time again." They don't need to know that the Universal Network Cable adapter allows you to change wiring standard with just a click. They won't care about going from straight through to crossover. Their eyes will glaze over when you mention Cisco or T1 or DDS. Just tell them that the Universal Network Cable is THE essential tool for the IT crowd, and that you'll save them tons of wasted man/grrl hours a year. (Don't tell them that you'll spend those newly-found hours playing World of Warcraft. Bad idea.)

•Provides 5 cable types in one connector
•Just rotate the center to the cable you need
•Cable options:
◦ROLLED: Connect a host to a Cisco router or switch
◦CROSSOVER: Communicate directly between computers without a hub or switch
◦STRAIGHT-THROUGH: Use as a standard RJ45 patch cable
◦ATM/LOOPBACK: Test if a network card is working by checking for link lights with no need for a hub or switch
◦T1: Connect to DDS lines / T1 trunk lines


Monday, June 4, 2012

Aquapod Soda Bottle Rocket Launcher

Aquapod Soda Bottle Rocket Launcher

We drink a lot of soda. We can't help it, it's yummy. And we always, always, always recycle the bottles. But sometimes, the path from our desk to the recycle bin goes by way of SPACE!!! Ok, so not quite space, but definitely about 100 feet into the air. Huh? Because before we recycle our 2 liter soda bottles, we launch them into the air with our Aquapod Soda Bottle Rocket Launcher.

Just like little handheld ones we had as a kid, the Aquapod Soda Bottle Rocket Launcher uses air pressure and water to launch the 2 liter bottle into the air. Fill the bottle half full with water, plug it on the launcher (using the U peg to secure the launcher to the ground), pump it up, and yank the launch cord. Instant soda space ship! The Aquapod Soda Bottle Rocket Launcher sets up and is ready to go in less than a minute. Fun for the whole office, family, science fair committee, and (most importantly) fun for you! So, get out there, you soda space cadet and make us proud - Aquapod Soda Bottle Rocket Launcher proud!

Note: We recommend using a bike pump with a pressure gauge. The Aquapod has an emergency release at 60psi, but if you have a gauged pump, you can pump to just before that (and conserve some water). Just saying.

Aquapod Soda Bottle Rocket Launcher •For Ages 14 and up. •Launch 2 liter soda bottles up to 100 feet in the air. •Super simple to do, and so much fun. •Use any bike pump to add air to the half-filled bottle, pull the launch string, and then . . . liftoff! •Pressure release valve prevents you from over pressurizing your launch vehicle. •Includes: Aquapod base, U peg, and launch string. •Not Included: Bike pump, 2 liter soda bottle, water, and air. •Dimensions: ◦Aquapod: 13" x 7.75" x 13.5". ◦Launch string: 15 feet long.