Friday, June 15, 2012

Arkham Horror

Arkham Horror

The year is 1926 and everyone who is anyone is celebrating the end of the war to end all wars. Where? In a speakeasy of course, ignoring that pesky prohibition and drinking delicious illegal rum. (Rum is more delicious when imbibed in the presence of a flapper.) Unbeknownst to the partiers, a shining, shimmering wave of malevolence is moving toward the heart of Arkham, Massachusetts. Portals are opening and an ancient and powerful entity is about to be unleashed on the world... unless the investigators can stop it! Do you possess the strength of mind necessary to ward off the evil force of Yig, Nyarlathotep, Hastur, or the famous sleeper Great Cthulhu?

Arkham Horror is a cooperative adventure board game based on H.P Lovecraft's Cthulhu mythos. Take on the role of the gangster, professor, dilettante, student, drifter, or any one of the investigators from the town of Arkham. Each character has strengths and weaknesses and you need to work as a team to save the world. Throughout the game you will acquire skills, make new allies, and find items, weapons and spells. Use these to fend off horrors, struggle to maintain your dwindling sanity, and seal the portals to keep the malevolent deity from destroying the world. Each game offers a new sanity shattering experience that will force you to gamble with your very mind.


Wednesday, June 13, 2012

Magic Spinning Globe

Magic Spinning Globe

The thing is, if you ever want to be a brutal super-villain, you've got to have three things: 1 - a giant death-ray, time-machine, or doomsday device. 2 - Toadies. Lots of them. They absorb bullets well. 3 - Some kind of representation of the Earth that you can lord over like the evil genius you are. At ThinkGeek HQ, we've got an entire legion of robotic zombie monkeys ready to do our bidding, so that's got #2 covered, and the death ray currently makes everything smell like curry. It's a work in progress.

What we've also got is this super-awesome globe. It's 4.5 inches in diameter, and is somehow magical. Or solar. Holding it in your hands, the continents magically stay upright - oriented North as up. The coolest part, though, is holding it up to the light makes it slowly rotate from west to east. Everyone who holds it often express a feeling of power not unlike commanding cyborg space squid mercenaries as they decimate world capitals at your command.

We know you've got a mean streak in you. The world is a messy place, and you just have to rule it. Grab your Magic Spinning Globe and hold it up to the light. The world is in your hands! Muahahahahaha!


Monday, June 11, 2012

c-Jump Computer Programming Board Game

c-Jump Computer Programming Board Game

c-Jump Computer Programming Board Game

What if we told you that you could learn the basics of computer programming by skiing or snowboarding down a mountain? Nope, you don't have to put on your snow pants. Or your hat. And really, you look silly in those goggles. All you need to do is pull out your copy of c-jump and start playing!

In c-jump, to win the race down the mountain, you must think like a computer programmer! Designed for middle school aged geeklings (or older geeks new to programming), c-jump teaches basic programming language commands like "if", "else", and "switch" and also introduce variable "x" concept. By moving around the board, entering loops, branching under conditional and switch statements, players get an understanding of how computer programs work while having fun.

Product Specifications
•For Ages 11 and Up
•Learn the basics of programming with this fun board game
•Players: 2-4
•Play Time: About 30 minutes
•Mechanic: Dice rolling, point to point movement, roll & move
•Race down the mountain by thinking like a programmer
•Teaches middle school geeklings basic programming commands
•Learn things like if, else, and switch and the variable x concept
•Move around the board, enter loops, branch under conditional and switch statements
•Includes:
◦Game board
◦One die
◦Player pawns
◦Instructions